A dystopian Action-RPG featuring a fully reactive audio system.
I composed the complete soundtrack and engineered an adaptive system in Wwise & Unreal Engine that dynamically scales from atmospheric exploration to aggressive Combat.
From physics-based impact systems and custom foley to complex real-time mixing and enemy voiceline implementation, I handled the entire sonic identity of the game.
Client
3 noodles
Our Role
Technical Sound Design
Year
2026
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